The max depth is a way to low-er render times in scenes withlots of reflective objects. Now all reflections of reflec-tions turn red instead of black. Leave max depth at 1 andchange the exit color to red.Assign this material also to thesmall teapot. Max depth of 1 meansonly 1 reflection can take place.2 means a reflection of a reflec. The max depth con-trols how many times a ray canreflect before the calculationstops. Set the reflection color to pure white, andset the max depth parameter to 1 and hitrender. Try a very dark grey, and very light grey too to see the difference. Notice the teapot becomes very reflective. If you makeit red for example, the reflections will betinted red. Black means there is noreflection at all, white means the material TheĬolor swatch next to reflect is the mainreflection control. Below the diffuse slot are thereflection options of the material. Select the orange material in the mate-rial editor. Hit render! Your image shouldlook similar to mine, if you haveset all render properties as instep 1. You should havesomething like in the image on the left. Ground plane and assign it to the groundplane and small teapot. I Repeat the previous steps to make a verylight grey material. For now, simply make thecolor swatch a light orange color. Thesquare next to it is a map slot, you can load bitmaps or other kindof maps here to texture the material. Double click or drag and drop it into oneof the material slots. Press the standard button in the material editor and selectVRayMtl from the list. Open the material editor by pressing m on thekeyboard.
![vray 3ds max materials vray 3ds max materials](https://i.imgur.com/Xn0Bi2S.png)
Want to follow this tutorial as close as pos-sible. Make two teapots on a larger plane if you A teapot is a good ob-ject for test renders, because of its shape.Thats why it was one of the first 3D ob. environment:- skylight pure white color- reflection/refraction pure white, 1,2 multiplier indirect illumination ON- Secondary bounces multiplier to 0,85- Irradiance map settings: Open the render settings dialog and do the following:- set V-Ray as the renderer- output size to 480x360px- global switches: turn off default lights- image sampler to adaptive QMC- antialiasing filter Mitchell-Netravali The V-Ray version I used for this tutorial is 1.47.03. If you are new to V-Ray,please read the basic render settings tutorial first, so you canstart this tutorial in the correct way. The basic material settings tutorial explains almost all mate-rial parameters of the V-Ray material. VisMasters and the VisMasters logo are trademarks of ArchVision, Inc.All other trademarks belong to their respective owners.